Sam Hobbelink

Programmer & Designer

Various animations (gun shooting, walk/jump cycles, on-beat movement)

During module 5, there were a lot of seperate coding, animation- and modelling assignments to complete.

For coding, we completed lots of Unity Learn assignments, learning about UI design, character movements, camera following, sound effects and gameplay mechanics.

Secondly, for animation, we had to make walk- and jump cycles for a model, that being a flour sack. It had to seamlessly loop, and we had to give the character a feeling of anticipation, recovery, weight and personality. I wanted the floursack to be a bit sad in personality, so that's what I went for in the movement.

Click here to see the walking animation.

Click here to see the jumping animation.

Another animation we did was a simple circle reacting to the beat of a song. This required many keyframes and listening closely to the drum of the beat, in order to time the circle enlarging and shrinking.

Click here to see my “dancing circle”.

For the final animation assignment, we had to model, texture, rig and animate an asset for our game. In my case, that would be ChronoSyphonics. I decided to model and animate the gun for our game, which I spent about 20 hours on. I wanted the gun to feel “alive”, so I made lots of moving parts that react and “breathe” when the trigger is pressed.

Click here to see a showcase of the gun.